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BossJohn WatsonStory

John Watson boss fight

John Watson is the pirate boss at the end of Chapter 2. The fight mixes ranged pressure from his gang and a melee phase where Watson himself attacks.

  • Suit level 4 and an upgraded weapon are recommended before attempting.
  • Clear ranged pirates first to reduce incoming damage during the Watson phase.
  • Watson's melee swings have a clear tell — dodge sideways and punish recovery.
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Boss mechanics
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Boss mechanics

The fight opens with Watson's pirate gang firing from range. After they are cleared, Watson enters melee with slow but heavy swings. Each swing has a long tell but high damage.

  • Phase 1: clear ranged pirates
  • Phase 2: Watson melee swings
  • Long wind-up, high damage
Strategy tips
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Strategy tips

Use cover to break line of sight during phase 1. In phase 2, hover at the edge of Watson's swing range, bait the swing, then punish. Bring healing items if your suit is below 4.

  • Use cover in phase 1
  • Bait swings at range edge
  • Bring healing if suit < 4