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Guide Library

Original guide breakdowns grouped by beginner routes, profit, restaurant, farming, staff, missions, bosses, collection, walkthroughs, and DLC.

News & Guides

DLC & Content Packs

DLCVersion ScopeRoutes

DLC and content pack routing

DLC content should be kept separate from the base-game route so players can see what applies to their version and what is limited-time, paid, or collaboration content.

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DLCIn the JunglePaid

In the Jungle DLC — Spotlight

Released June 18, 2026, In the Jungle is the first paid story content pack for Dave the Diver, adding 10+ hours of new story, the Freshwater Lake, Bancho Grill, and Utara Village.

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DLCGodzillaFreeCrossover

Godzilla Content Pack — Spotlight

Released May 23, 2024 as a free crossover DLC, the Godzilla Content Pack adds a special mission chain and Ebirah as a boss fight.

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DLCDREDGEFreeCrossover

DREDGE Content Pack — Spotlight

Released December 15, 2023 as a free crossover with DREDGE. Adds a quest line, DREDGE-themed fish, and a stealth/aberration gameplay element.

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DLCCompatibilityOrder

DLC ordering and compatibility

Dave the Diver has three DLC packs. This guide covers which to play first, version compatibility, and how they integrate with the base game.

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News & Guides

Chapter Walkthroughs

MissionsUnlocksRoute

Chapter mission unlock route

Mission routing should prioritize system unlocks over scattered cleanup. Push chapter gates, complete side missions that unlock mechanics, then return later with better tools for optional collection and money routes.

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Chapter 1StoryWalkthrough

Chapter 1: Merfolk Relic

The opening chapter sets up the restaurant economy and introduces the Sea People storyline. Push main missions to unlock the kitchen, staff, and dive systems before doing optional side content.

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Chapter 2StoryJohn Watson

Chapter 2: Deeper Waters

Chapter 2 unlocks the Merfolk language decoder and opens the depths. John Watson is the chapter boss, and the chapter closes with the Giant Angel Fish encounter.

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Chapter 3StoryGoblin Shark

Chapter 3: Merfolk Request

Chapter 3 deepens the Merfolk relationship and includes the optional Goblin Shark boss. Stormy nights and the Beluga storyline add side content that opens later chapters.

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Chapter 4StoryGlacial

Chapter 4: Forbidden Vault

Chapter 4 sends Dave to the Forbidden Vault and the Glacial Passage key. The chapter introduces Ramo and Tenzin, plus the Horned Parrotfish side quest.

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Chapter 5StoryPuzzle

Chapter 5: Glacial Passage

Chapter 5 unlocks the Glacial Passage area, with puzzle rooms and a path to the deeper Glacial Zone. Cobra's crowbar is needed to progress.

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Chapter 6StoryBlue Sea Gang

Chapter 6: Melting Glacier

Chapter 6 sends Dave into the Glacial Zone in depth. The Blue Sea Gang infiltration mission opens a stealth minigame, and the chapter includes the final Fried King cooking contest.

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Chapter 7Final BossAnomalocaris

Chapter 7: Damaged Control Room

The final chapter takes Dave to the Ancient Merfolk Archive and the cause of the earthquakes. The final boss is the ancient Anomalocaris.

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News & Guides

Boss Guides

BossStorm NightLoadout

Boss and storm-night prep route

Boss attempts are much smoother when the dive is treated as a loadout check instead of a normal fishing trip. Prepare oxygen, weapon range, escape rules, and post-fight material usage before entering the event.

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BossGoblin SharkOptional

Goblin Shark boss fight

Goblin Shark is an optional boss in Chapter 3 tied to the Curious Child side quest. Fast straight-line charge pattern; simple mechanics but high speed.

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BossGiant SquidStory

Giant Squid boss fight

Giant Squid is a story boss with tentacle swipes and an ink cloud that obscures vision. Positioning and weapon range decide the fight more than raw damage.

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BossMantis ShrimpOptional

Mantis Shrimp boss fight

Mantis Shrimp is an optional boss in a side cave. Its punch attack is one of the fastest telegraphed strikes in the game; cave terrain shapes the fight.

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BossHelicoprionOptional

Helicoprion boss fight

Helicoprion is an ancient shark boss with a spiral tooth attack pattern. Its tooth wheel covers a wide arc, so positioning is the entire fight.

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BossJohn WatsonStory

John Watson boss fight

John Watson is the pirate boss at the end of Chapter 2. The fight mixes ranged pressure from his gang and a melee phase where Watson himself attacks.

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BossKronosaurusOptional

Kronosaurus boss fight

Kronosaurus is a marine reptile boss with high burst damage and a wide bite arc. The fight is short and punishing if you get caught in the bite zone.

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BossLuscaOptional

Lusca boss fight

Lusca is a giant octopus boss with multi-tentacle attacks and an ink cloud that disorients. The fight demands constant repositioning.

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BossPhantom JellyfishOptional

Phantom Jellyfish boss fight

Phantom Jellyfish is a deep-zone boss with electrified tentacles and a stunning pulse. Insulation and range are the two core defenses.

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BossTruck Hermit CrabOptional

Truck Hermit Crab boss fight

Truck Hermit Crab uses a truck as its shell, giving it both heavy armor and a charge attack pattern. The shell is the main defensive puzzle of the fight.

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BossYawieDLC

Yawie boss fight

Yawie is the final boss of DLC content. The fight combines projectile patterns, summons, and a high-damage melee phase that demands full prep.

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BossClione QueenOptional

Clione Queen boss fight

Clione Queen is a sea angel queen boss with graceful but punishing movement patterns. The fight rewards reading telegraphs over reaction speed.

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BossGiant GadonOptional

Giant Gadon boss fight

Giant Gadon is a giant cod boss with a wide bite and a tail slap. Both attacks cover large zones, so positioning is the entire fight.

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BossGiant Wolf EelOptional

Giant Wolf Eel boss fight

Giant Wolf Eel has a long elongated body and uses sweep attacks along its full length. The fight is about positioning relative to the body, not the head.

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News & Guides

Beginner Routes

RouteBeginnerUnlocks

Beginner route that does not waste dives

A condensed first-week route: follow the story to unlock systems, upgrade carrying capacity and oxygen early, and use each dive to bring back either money or unlock progress.

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BeginnerStarterRoute

Early game starter route: first 3 days

A condensed first-three-days route: day 1 unlock the kitchen, day 2 push the relic quest and open weapon crates, day 3 stabilize restaurant income with Parrotfish Sushi.

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OxygenDepthBeginner

Oxygen and depth management

Oxygen is the core survival resource. Plan dives around depth milestones, surface before oxygen becomes a gamble, and upgrade the tank in a deliberate order.

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News & Guides

Profit & Money

RecipesProfitFish Farm

Profit cooking and fish farm planning

The strongest money route is not to chase every recipe at once, but to select farmable dishes, raise them steadily, and align party nights with the ingredients you can reliably supply.

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ProfitMoneyRestaurant

Fast money: from fishing to restaurant

A condensed early-to-mid game money route based on competitor guides. Focus on stable-catch fish for early restaurant income, then pivot to party-night enhancement once the menu stabilizes.

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News & Guides

Restaurant

RestaurantPartyMenu

Restaurant party-night menu planner

Party nights are where restaurant revenue spikes, but only when the menu is prepared before the event. Build the menu around ingredients that can be farmed, dispatched, or repeatedly caught instead of chasing one-off luxury dishes.

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News & Guides

Farming

Fish FarmSupplyRecipes

Fish farm tank management route

The fish farm should be managed like inventory. Keep breeding stock for recipe fish, separate completion targets from money fish, and sell overflow only after the tank can reproduce the supply reliably.

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News & Guides

Staff

StaffDispatchBranch

Staff, dispatch, and branch setup

Staff are both restaurant throughput and recipe unlocks. Treat hiring, training, dispatch, and branch assignment as one economy system instead of separate menus.

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News & Guides

Collection

Fish Cards3-StarCollection

Fish cards, 3-star captures, and farm cleanup

Completion players should separate money fishing from card cleanup. Use non-lethal captures for quality, then rely on farms for repeat supply and recipe coverage.

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WeaponsMaterialsUpgrade

Weapon upgrade and material route

Weapon upgrades should follow the problems the story is asking you to solve: safer boss fights, better captures, deeper zones, or specific material farming. Upgrade purposefully instead of spreading materials across every weapon.

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SeahorseCollectionSpots

Seahorse capture spots guide

A spot-by-spot guide for common and rare seahorses. Common species (Pacific, Jayakar, Humpback, Pygmy) are easy; rarer ones spawn in specific zones.

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MaterialsItemsList

All materials and items acquisition list

A condensed cheat sheet of where to find common and rare materials. Use this to plan upgrade routes without wasting dives.

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Fish Cards3-StarCollection

All fish cards: 3-star capture guide

3-star fish cards require non-lethal capture methods. This guide covers the toolset, capture order, and cleanup routing for full card completion.

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WeaponsUpgradeChapter

Weapon upgrade priority by chapter

A chapter-by-chapter weapon upgrade priority list. Spend rare materials on the weapons that solve the next gate, not on spreading upgrades across every option.

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News & Guides

Walkthrough & Achievements

WalkthroughAchievementsDLC

Walkthrough and completion checklist

Players who want SEO-style lookup pages still need a progression layer: chapters, achievements, bosses, fish cards, weapons, and DLC should be grouped into checklists.

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AchievementsChecklistCompletion

Achievement cleanup by category

Achievement cleanup works best as categories: progression, restaurant, staff, collection, minigames, bosses, and special interactions. This turns a long checklist into several short routes that can be completed after the main systems unlock.

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AchievementsRestaurantStaff

Achievement cleanup: restaurant and staff

Restaurant and staff achievements are the largest cleanup bucket after progression. This guide covers training milestones, menu enhancement, and branch targets.

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