Dave the Diver中文

Wiki Overview

Browse all Dave the Diver game data by type.

Wiki

Collections

Start with the structured game database: fish, recipes, staff, weapons, bosses, DLC, locations, and more.

Source Radar

Official, community, and guide sources

A low-maintenance source map for future content growth: official updates first, community routes second, competitor databases as coverage references.

News & Guides

Latest Strategy Guides

Read curated routes, profit planning, restaurant operations, collection cleanup, boss prep, and DLC notes after the Wiki index.

RouteBeginnerUnlocks

Beginner route that does not waste dives

A condensed first-week route: follow the story to unlock systems, upgrade carrying capacity and oxygen early, and use each dive to bring back either money or unlock progress.

  • Follow main quests first because staff, farming, fish farms, weapon upgrades, and deeper areas are gated by progression.
  • Prioritize cargo box and oxygen upgrades before luxury upgrades; surface before oxygen becomes a gamble.
  • Open underwater weapon crates and remember creatures that need later tools such as gloves or nets.
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RecipesProfitFish Farm

Profit cooking and fish farm planning

The strongest money route is not to chase every recipe at once, but to select farmable dishes, raise them steadily, and align party nights with the ingredients you can reliably supply.

  • Recipe strategy sources consistently favor focusing on plentiful medium or large fish before rotating into higher-value dishes.
  • Use fish farm output to stabilize ingredient supply, then enhance a small number of dishes instead of spreading resources thin.
  • Plan party menus around ingredients you can farm or dispatch for, especially shark, tuna, shrimp, and vegetable-heavy routes.
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StaffDispatchBranch

Staff, dispatch, and branch setup

Staff are both restaurant throughput and recipe unlocks. Treat hiring, training, dispatch, and branch assignment as one economy system instead of separate menus.

  • Staff skill breakpoints matter: skills unlock around early training levels, and many staff unlock recipes through training milestones.
  • Separate restaurant service staff from dispatch-focused staff so ingredient gathering does not weaken dinner service.
  • For branch play, pick managers with balanced cooking and service stats before chasing pure top-line numbers.
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Fish Cards3-StarCollection

Fish cards, 3-star captures, and farm cleanup

Completion players should separate money fishing from card cleanup. Use non-lethal captures for quality, then rely on farms for repeat supply and recipe coverage.

  • Use nets, tranquilizers, or other non-lethal methods when a fish card quality matters.
  • Treat biome depth as a checklist so you do not revisit the same layer blindly.
  • Keep rare or recipe-critical fish breeding until overflow is stable.
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WalkthroughAchievementsDLC

Walkthrough and completion checklist

Players who want SEO-style lookup pages still need a progression layer: chapters, achievements, bosses, fish cards, weapons, and DLC should be grouped into checklists.

  • Use chapter walkthroughs for mission order and boss gates, then link out to entity pages for exact items and characters.
  • Achievement guides suggest most achievements follow progression, while a few deserve explicit missable or cleanup notes.
  • DLC guides should stay separate from base-game progression so players can filter by version.
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DLCVersion ScopeRoutes

DLC and content pack routing

DLC content should be kept separate from the base-game route so players can see what applies to their version and what is limited-time, paid, or collaboration content.

  • Keep base game, free collaboration packs, and paid story packs separated.
  • Mark version scope on article pages and entity cards.
  • Link DLC routes back to characters, recipes, missions, and fish entries.
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RestaurantPartyMenu

Restaurant party-night menu planner

Party nights are where restaurant revenue spikes, but only when the menu is prepared before the event. Build the menu around ingredients that can be farmed, dispatched, or repeatedly caught instead of chasing one-off luxury dishes.

  • Treat each party as a stockpile deadline: prepare ingredients before the night starts.
  • Keep one upgraded fallback dish for normal business so party prep does not empty the entire kitchen.
  • Use dispatch and farms to cover vegetables, seasonings, and repeat fish before spending dives on random catches.
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Fish FarmSupplyRecipes

Fish farm tank management route

The fish farm should be managed like inventory. Keep breeding stock for recipe fish, separate completion targets from money fish, and sell overflow only after the tank can reproduce the supply reliably.

  • Do not clear a tank just because it is full; sell overflow while preserving breeding stock.
  • Group fish by recipe value and biome so each dive has a clear purpose.
  • Use farm output to decide which dishes deserve enhancement.
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MissionsUnlocksRoute

Chapter mission unlock route

Mission routing should prioritize system unlocks over scattered cleanup. Push chapter gates, complete side missions that unlock mechanics, then return later with better tools for optional collection and money routes.

  • Main missions open depths, tools, restaurant systems, and story bosses.
  • Side missions matter when they unlock new capture, farm, village, or restaurant functions.
  • Optional cleanup is faster after gloves, nets, better oxygen, and deeper-area access are ready.
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BossStorm NightLoadout

Boss and storm-night prep route

Boss attempts are much smoother when the dive is treated as a loadout check instead of a normal fishing trip. Prepare oxygen, weapon range, escape rules, and post-fight material usage before entering the event.

  • Enter boss dives with enough oxygen margin instead of arriving after a long fishing loop.
  • Carry weapons that fit the arena: range, reload window, and safety matter more than raw damage alone.
  • After the fight, decide whether boss materials are for recipes, collection, or immediate selling.
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WeaponsMaterialsUpgrade

Weapon upgrade and material route

Weapon upgrades should follow the problems the story is asking you to solve: safer boss fights, better captures, deeper zones, or specific material farming. Upgrade purposefully instead of spreading materials across every weapon.

  • Choose one combat weapon and one capture tool route before spending rare materials.
  • Use weapon crates as temporary coverage while saving permanent upgrades for long-term roles.
  • Link upgrade targets to the fish, boss, or material pages they help solve.
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AchievementsChecklistCompletion

Achievement cleanup by category

Achievement cleanup works best as categories: progression, restaurant, staff, collection, minigames, bosses, and special interactions. This turns a long checklist into several short routes that can be completed after the main systems unlock.

  • Progression achievements should be checked first because many unlock naturally.
  • Restaurant and staff achievements need planning around training and menu upgrades.
  • Collection and special interaction achievements are best left until the toolset is complete.
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Chapter 1StoryWalkthrough

Chapter 1: Merfolk Relic

The opening chapter sets up the restaurant economy and introduces the Sea People storyline. Push main missions to unlock the kitchen, staff, and dive systems before doing optional side content.

  • Main quest line: Merfolk Relic? → Merfolk Signal → Current Surge → Over the Rock Pile → Duff's Pink Delivery → Reyse Sauce Rescue → Repel Pirates → Talk to Customers.
  • Side quests include Dolphin's Request, Staff Shortage, Fang Hui's Errand, Ellie's Thesis Research, Vincent's Challenge, and Pirate Defense.
  • Prepare required tools and ingredients before triggering route-heavy mission steps.
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Chapter 2StoryJohn Watson

Chapter 2: Deeper Waters

Chapter 2 unlocks the Merfolk language decoder and opens the depths. John Watson is the chapter boss, and the chapter closes with the Giant Angel Fish encounter.

  • Main quests: Into Deeper Waters, Merfolk Language Decoder, Talk to Merfolk, Heal Ramo, Break Entrance, Capture Sea Angel, Defeat Giant Angel.
  • Bring suit level 4 and an upgraded weapon to John Watson fight; tranquilizer ammo is best for the Sea Angel capture.
  • Prepare required tools and ingredients before triggering route-heavy mission steps.
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Chapter 3StoryGoblin Shark

Chapter 3: Merfolk Request

Chapter 3 deepens the Merfolk relationship and includes the optional Goblin Shark boss. Stormy nights and the Beluga storyline add side content that opens later chapters.

  • Main quests: Merfolk Trust, Michael Pang's Inspiration.
  • Optional bosses: Goblin Shark (Curious Child side quest).
  • Side content: Whale Voice, Stormy Night, Find the Beluga Calf, MC Semi's Vegetable Sushi.
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Chapter 4StoryGlacial

Chapter 4: Forbidden Vault

Chapter 4 sends Dave to the Forbidden Vault and the Glacial Passage key. The chapter introduces Ramo and Tenzin, plus the Horned Parrotfish side quest.

  • Main quests: Enter the Forbidden Vault, Find the Glacial Passage Key, Give the Key to Tenzin, Enter the Cave, Investigate the Ancient Cave, Escape Pirates.
  • Side quests: Horned Parrotfish, Stormy Night return.
  • Prepare required tools and ingredients before triggering route-heavy mission steps.
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Chapter 5StoryPuzzle

Chapter 5: Glacial Passage

Chapter 5 unlocks the Glacial Passage area, with puzzle rooms and a path to the deeper Glacial Zone. Cobra's crowbar is needed to progress.

  • Main quests: Open the Glacial Passage Door, Pass Through Glacial Passage, Melt the Central Channel Ice, Find Cobra's Crowbar, Glacial Passage Depths, Chinese Cuisine Showdown.
  • The puzzle rooms rotate mirrors; photograph murals for later reference.
  • Prepare required tools and ingredients before triggering route-heavy mission steps.
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Chapter 6StoryBlue Sea Gang

Chapter 6: Melting Glacier

Chapter 6 sends Dave into the Glacial Zone in depth. The Blue Sea Gang infiltration mission opens a stealth minigame, and the chapter includes the final Fried King cooking contest.

  • Main quests: Blue Sea Gang Infiltration, Explore Glacial Zone, Weathered Ancient Stone Tablet, Missing Beluga, Go to Current Cave, Third Control Room Switch, Confirm Control Room Entrance.
  • Side quests: Merfolk Blacksmith, Reopen the Blacksmith, Fried King Final.
  • Prepare required tools and ingredients before triggering route-heavy mission steps.
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Chapter 7Final BossAnomalocaris

Chapter 7: Damaged Control Room

The final chapter takes Dave to the Ancient Merfolk Archive and the cause of the earthquakes. The final boss is the ancient Anomalocaris.

  • Main quests: Ancient Merfolk Archive, Cause of the Earthquake.
  • Final boss: Anomalocaris. Phases 1 and 2 are bullet-hell dodging; phase 3 opens the damage window.
  • Completing this chapter unlocks the credits and endgame content.
Read guide
DLCIn the JunglePaid

In the Jungle DLC — Spotlight

Released June 18, 2026, In the Jungle is the first paid story content pack for Dave the Diver, adding 10+ hours of new story, the Freshwater Lake, Bancho Grill, and Utara Village.

  • Platform: PC (Steam, Epic), PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S.
  • New biomes: Freshwater Lake, jungle temples, jungle forest.
  • New restaurant: Bancho Grill with jungle-themed menu.
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DLCGodzillaFreeCrossover

Godzilla Content Pack — Spotlight

Released May 23, 2024 as a free crossover DLC, the Godzilla Content Pack adds a special mission chain and Ebirah as a boss fight.

  • Free DLC for all base game owners.
  • Adds a Godzilla-themed mission chain and Ebirah boss fight.
  • Includes new recipes and decorations.
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DLCDREDGEFreeCrossover

DREDGE Content Pack — Spotlight

Released December 15, 2023 as a free crossover with DREDGE. Adds a quest line, DREDGE-themed fish, and a stealth/aberration gameplay element.

  • Free DLC for all base game owners.
  • Adds aberration fish variants with unusual appearances.
  • Introduces a short crossover mission line.
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ProfitMoneyRestaurant

Fast money: from fishing to restaurant

A condensed early-to-mid game money route based on competitor guides. Focus on stable-catch fish for early restaurant income, then pivot to party-night enhancement once the menu stabilizes.

  • Early game: target Parrotfish and Titan Triggerfish. Parrotfish is light and feeds the Parrotfish Sushi mainstay; Titan Triggerfish is the early party fish.
  • Mid game: rotate to higher-value dishes once fish farm stabilizes supply.
  • Party nights are where revenue spikes; prepare stockpile before the event starts.
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SeahorseCollectionSpots

Seahorse capture spots guide

A spot-by-spot guide for common and rare seahorses. Common species (Pacific, Jayakar, Humpback, Pygmy) are easy; rarer ones spawn in specific zones.

  • Tiger-tail Seahorse: spawns inside the Wreck; also seen at Stalactite Cave and Wreck entrance.
  • Upright Seahorse: Blue Hole deep waters, around 130m+.
  • Bring a net gun or tranquilizer for non-lethal capture to preserve card quality.
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BossGoblin SharkOptional

Goblin Shark boss fight

Goblin Shark is an optional boss in Chapter 3 tied to the Curious Child side quest. Fast straight-line charge pattern; simple mechanics but high speed.

  • Trigger: take the Curious Child quest from Merfolk village, then dive into the side cave.
  • Follow the path right, photograph the inland lake, pass the tunnel, and the boss fight begins.
  • Mechanics: fast straight charges. Dodge sideways, counter during recovery.
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MaterialsItemsList

All materials and items acquisition list

A condensed cheat sheet of where to find common and rare materials. Use this to plan upgrade routes without wasting dives.

  • Shells (brown, blue, pink): any water zone.
  • Rope, weapon fragments, square wood: any water zone.
  • Red sea star: Blue Hole entrance to mid-zone.
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BossGiant SquidStory

Giant Squid boss fight

Giant Squid is a story boss with tentacle swipes and an ink cloud that obscures vision. Positioning and weapon range decide the fight more than raw damage.

  • Watch for tentacle swipe telegraphs and back off before the swing arc covers your zone.
  • Ink cloud reduces visibility — keep moving sideways to avoid follow-up strikes.
  • Long-range weapons outperform melee-style tools because the boss controls a wide arc.
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BossMantis ShrimpOptional

Mantis Shrimp boss fight

Mantis Shrimp is an optional boss in a side cave. Its punch attack is one of the fastest telegraphed strikes in the game; cave terrain shapes the fight.

  • Punch attack has minimal wind-up — start dodging the moment the boss rears back.
  • Use cave walls to break line of sight and force the boss to reposition.
  • Bring high single-shot damage; the damage window is short.
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BossHelicoprionOptional

Helicoprion boss fight

Helicoprion is an ancient shark boss with a spiral tooth attack pattern. Its tooth wheel covers a wide arc, so positioning is the entire fight.

  • Spiral tooth attack sweeps in a predictable arc — read the rotation direction and dodge the opposite way.
  • Counter during the brief slowdown after each sweep.
  • Bring a fast-firing weapon; the damage windows are short but repeat often.
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BossJohn WatsonStory

John Watson boss fight

John Watson is the pirate boss at the end of Chapter 2. The fight mixes ranged pressure from his gang and a melee phase where Watson himself attacks.

  • Suit level 4 and an upgraded weapon are recommended before attempting.
  • Clear ranged pirates first to reduce incoming damage during the Watson phase.
  • Watson's melee swings have a clear tell — dodge sideways and punish recovery.
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BossKronosaurusOptional

Kronosaurus boss fight

Kronosaurus is a marine reptile boss with high burst damage and a wide bite arc. The fight is short and punishing if you get caught in the bite zone.

  • Bite attack has a wide arc — back off the moment the boss turns to face you.
  • Body slam covers a circle around the boss; swim up to avoid the radius.
  • Bring piercing ammo and a long-range weapon; the boss rarely closes distance slowly.
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BossLuscaOptional

Lusca boss fight

Lusca is a giant octopus boss with multi-tentacle attacks and an ink cloud that disorients. The fight demands constant repositioning.

  • Multiple tentacles attack in sequence — keep moving and don't stay in any one spot.
  • Ink cloud disorients for several seconds; swim upward to escape the cloud radius.
  • Counter during the brief window after all tentacles retract.
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BossPhantom JellyfishOptional

Phantom Jellyfish boss fight

Phantom Jellyfish is a deep-zone boss with electrified tentacles and a stunning pulse. Insulation and range are the two core defenses.

  • Electrified tentacles deal contact damage over time — never close to melee range.
  • Stun pulse fires periodically; carry a stun-resistance upgrade or keep distance.
  • Long-range piercing weapons are mandatory because of the electric radius.
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BossTruck Hermit CrabOptional

Truck Hermit Crab boss fight

Truck Hermit Crab uses a truck as its shell, giving it both heavy armor and a charge attack pattern. The shell is the main defensive puzzle of the fight.

  • The truck shell blocks frontal damage — flank from the side or behind.
  • Charge attack telegraphs with a reverse-rev sound; swim perpendicular to escape.
  • Damage the crab's soft body during the recovery window after each charge.
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BossYawieDLC

Yawie boss fight

Yawie is the final boss of DLC content. The fight combines projectile patterns, summons, and a high-damage melee phase that demands full prep.

  • Bring a max-upgraded weapon, max oxygen, and healing items — this is an endgame-tier fight.
  • Phase 1 is projectile dodging; phase 2 adds summons that must be cleared quickly.
  • Phase 3 melee chain requires perfect dodge timing — practice the tell before committing.
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BossClione QueenOptional

Clione Queen boss fight

Clione Queen is a sea angel queen boss with graceful but punishing movement patterns. The fight rewards reading telegraphs over reaction speed.

  • Each attack has a long telegraph — commit to a dodge direction early and stick with it.
  • The queen's wing sweep covers a wide horizontal arc; stay below or above the attack line.
  • Bring a high-DPS weapon because the damage windows are brief.
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BossGiant GadonOptional

Giant Gadon boss fight

Giant Gadon is a giant cod boss with a wide bite and a tail slap. Both attacks cover large zones, so positioning is the entire fight.

  • Bite covers a wide frontal cone — never stay in front of the boss.
  • Tail slap hits behind and to the sides; stay above the boss to be safe.
  • Bring a fast-firing weapon; the damage windows are short but repeat often.
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BossGiant Wolf EelOptional

Giant Wolf Eel boss fight

Giant Wolf Eel has a long elongated body and uses sweep attacks along its full length. The fight is about positioning relative to the body, not the head.

  • Body sweep covers the entire length — never parallel the boss.
  • Head bite is fast but short-range; stay outside the bite arc.
  • Punish the tail-end of the sweep when the body briefly slows.
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BeginnerStarterRoute

Early game starter route: first 3 days

A condensed first-three-days route: day 1 unlock the kitchen, day 2 push the relic quest and open weapon crates, day 3 stabilize restaurant income with Parrotfish Sushi.

  • Day 1: open the kitchen and serve the first customers; do not chase rare fish.
  • Day 2: push the Merfolk Relic quest, open every weapon crate you pass.
  • Day 3: target Parrotfish for Parrotfish Sushi and unlock the first oxygen upgrade.
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OxygenDepthBeginner

Oxygen and depth management

Oxygen is the core survival resource. Plan dives around depth milestones, surface before oxygen becomes a gamble, and upgrade the tank in a deliberate order.

  • Surface when oxygen hits 30% — below that, the return trip becomes a gamble.
  • Upgrade the oxygen tank before the suit; deeper zones are gated by oxygen, not suit pressure.
  • Use air pockets and tanks in deep zones as planned checkpoints, not as bailouts.
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DLCCompatibilityOrder

DLC ordering and compatibility

Dave the Diver has three DLC packs. This guide covers which to play first, version compatibility, and how they integrate with the base game.

  • Free DLC (Godzilla, DREDGE) can be played anytime after the intro chapter.
  • Paid story DLC (In the Jungle) is best played after finishing the base game story.
  • All DLC is compatible with the latest base game patch; no rollback needed.
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Fish Cards3-StarCollection

All fish cards: 3-star capture guide

3-star fish cards require non-lethal capture methods. This guide covers the toolset, capture order, and cleanup routing for full card completion.

  • Use net guns, tranquilizer ammo, or capture pods for non-lethal capture.
  • Tiger-tail Seahorse and rare deep-zone fish need targeted dives with the right tool.
  • Buy the capture net upgrade early — it pays off for the entire cleanup route.
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AchievementsRestaurantStaff

Achievement cleanup: restaurant and staff

Restaurant and staff achievements are the largest cleanup bucket after progression. This guide covers training milestones, menu enhancement, and branch targets.

  • Train at least one staff member to max level for the training achievement.
  • Max-enhance a full menu category for the culinary achievement.
  • Open and run a branch successfully for the manager achievement.
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WeaponsUpgradeChapter

Weapon upgrade priority by chapter

A chapter-by-chapter weapon upgrade priority list. Spend rare materials on the weapons that solve the next gate, not on spreading upgrades across every option.

  • Chapter 1-2: focus on basic rifle upgrades; combat is light.
  • Chapter 3-4: invest in a long-range weapon for Goblin Shark and Glacial Passage.
  • Chapter 5-7: prioritize piercing ammo and a high-DPS weapon for boss phases.
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